Big Rigs Over the Road Racing Ign Review

2003 video game

2003 video game

Large Rigs: Over the Road Racing
Big Rigs Over the Road Racing.jpg
Programmer(s) Stellar Stone
Publisher(due south) GameMill Publishing
Producer(s) Sergey Titov[1]
Designer(s) Artem Mironovsky[ane]
Developer(s)
  • Denis Julitov
  • Sergey Titov[i]
Creative person(south)
  • Yaroslav Kulov
  • Svetlana Slavinskaya
  • Peter Jameson
  • Tim Maletsky[1]
Composer(south) Alex Burton[1]
Platform(s) Microsoft Windows
Release
  • NA: November 20, 2003
Genre(s) Racing
Style(s) Single-actor

Big Rigs: Over the Route Racing is a 2003 racing video game developed by Stellar Stone and published by GameMill Publishing. The histrion controls a semi-trailer truck (a "big rig") and races a stationary opponent through checkpoints on U.s. truck routes. Stellar Stone, based in California, outsourced the game'due south development to Ukraine, and the game was released on Nov 20, 2003. Due to a multitude of bugs and lack of proper gameplay, Big Rigs was critically panned, became the worst-rated game on review aggregator websites Metacritic and GameRankings, and has been frequently cited as one of the worst video games of all fourth dimension past gaming publications. The game has also attracted a cult following since its release.

Gameplay [edit]

A big rig climbing a steep mountain

Big Rigs: Over the Road Racing is a racing video game.[two] [three] Although the game's packaging states the objective every bit racing over US truck routes to be the first to evangelize cargo and avoid arrest by the police, the game features no law enforcement. The player chooses from four playable semi-trailer trucks ("large rigs") and 5 truck routes, although selecting the fourth road will crusade the game to crash. In one case selected, the player navigates their truck through checkpoints using the arrow keys. Driving in reverse allows the vehicle to advance continuously, while releasing the associated key will instantly halt the truck.[2] [four]

There is no time limit to consummate a race, and the opponent does not move.[a] The player'southward truck tin pass through the opponent and all objects placed on the route due to a lack of collision detection. Off-roading bears no traction penalty, hills can be ascended and descended without affecting the truck's speed, and traversal is possible in the emptiness outside the game map. Completing a race rewards the thespian with a trophy begetting the phrase "You're winner !" [sic].[2] [four]

Development and release [edit]

The development of Big Rigs: Over the Road Racing was deputed by Stellar Stone, a company based in Santa Monica, California, and founded in belatedly 2000 that outsourced game development to Eastern European countries like Russia.[ii] [6] Sergey Titov, the principal executive officeholder of TS Group Entertainment, licensed his Eternity game engine to Stellar Rock in commutation for a "large chunk of the company".[vii] [viii] According to him, Large Rigs was adult past a team in Ukraine.[7] Although Titov is credited as the producer and co-programmer of the game, he claimed that he had neither had much input on the development, nor the possibility to halt the game's release.[i] [seven] He stated that publisher GameMill Publishing initially sought to release one racing game stock keeping unit only later decided to split information technology in two—Big Rigs and Midnight Race Order—and shipped Big Rigs in what he believed to be a pre-blastoff state.[seven]

The game was released on November 20, 2003, for Microsoft Windows and distributed exclusively through Wal-Mart stores.[2] [9] [ten] Titov later offered to replace the game with one from the catalog of Activision Value, should a heir-apparent send him their game copy, sales receipt, and registration card, which twenty people did.[2]

Reception [edit]

The bays presented to the player upon completing a race

Big Rigs: Over the Road Racing received "overwhelming dislike", according to the review aggregator website Metacritic.[11] Based on five critic reviews, the site calculated a weighted average rating of 8/100, its lowest always.[2] [xi] The game also stood as the all-fourth dimension worst game on GameRankings.[12] Big Rigs has been cited as one of the worst video games of all time by GameSpot (2004),[13] Kotaku (2012 and 2015),[14] [xv] Estimator and Video Games (2013),[16] Hardcore Gamer (2014),[17] GamesRadar+ (2017),[eighteen] and PC Gamer (2019).[nineteen] Steve Haske of GameZone regarded it as the "most abysmal" racing game in 2011.[iii] On X-Play 's March 2004 "Games You lot Should Never Buy" segment, co-host Morgan Webb described Large Rigs as "the worst game e'er made" and refused to score it, every bit the program's rating arrangement did not allow for a zippo score.[xx] [21] The NYU Game Center exhibited the game as part of its Bad Is Beautiful: An Exhibition Exploring Fascinatingly Bad Games at the NYU Game Center in April 2012.[22]

Alex Navarro reviewed Big Rigs for GameSpot in Jan 2004 and criticized the game'south high amount of bugs (including the absenteeism of collision detection, enemy motility and game physics), lack of proper gameplay, and poor truck controls.[4] Additionally, he labeled the game as "easily one of the worst-looking PC games released in years" and "virtually completely broken and blatantly unfinished in near every way", declaring that Big Rigs was "as bad every bit your heed will allow you to embrace".[iv] Navarro rated the game a one/10 (described every bit "abysmal"), the lowest score on GameSpot up to that betoken.[4] [23] He later remarked that the game only received a 1/ten because it was the everyman possible score on GameSpot, arguing that the site should have introduced a 0/ten rating specifically for Large Rigs.[23] The game remained the only to accept received that rating from GameSpot until 2013's Ride to Hell: Retribution.[ten] For the site's 2004 year-end accolades, Large Rigs was named the "Apartment-Out Worst Game" and the editors stated that they would henceforth use the game'south winning trophy every bit the representation for the award.[13]

In 2014, Alex Carlson of Hardcore Gamer adamant that, due to Large Rig 'southward lack of a challenge, incentive to play, or power to lose, information technology could not be accurately described as a game.[17] According to Steven Strom of Ars Technica, "Large Rigs isn't just a failure of programming (cheers to numerous bugs and crashes). Information technology'south a failure of creativity."[24] Hardcore Gaming 101 'south Garamoth was torn between calling Big Rigs "hilariously campy or just shamefully terrible".[2]

Legacy [edit]

Jason Schreier, writing for Kotaku in 2012, opined that the humorous video accompanying Navarro'due south review of Big Rigs "immortalized" the game.[14] Big Rigs has attracted a cult following, with yourewinner.com forming a dedicated fansite.[ii] David Houghton of GamesRadar attributed the game's popularity to its bugs, proverb that, otherwise, "Big Rigs would but be an unremarkable, long-forgotten racing also-ran, rather than the festival of hilarity it currently stands as".[25] Navarro performed a speedrun of the game for the January 2015 Awesome Games Done Quick charity issue.[15] [26] Titov went on to work for Anarchism Games on League of Legends before releasing The State of war Z in December 2012.[14] In September 2008, he stated that he was still in possession of the source code for both Big Rigs and Eternity, but could not release the former because the game was still owned by Stellar Rock and GameMill.[7]

Notes [edit]

  1. ^ With a "1.0" patch dated November 2003, the opponent starts driving along the road but stops before the finish line.[2] [five]

References [edit]

  1. ^ a b c d due east f Stellar Stone (November 20, 2003). Big Rigs: Over the Road Racing (Microsoft Windows). GameMill Publishing. Scene: Credits.
  2. ^ a b c d east f yard h i j Garamoth (April thirty, 2009). "Big Rigs: Over the Road Racing". Hardcore Gaming 101. Archived from the original on Jan 27, 2021. Retrieved July 22, 2021.
  3. ^ a b Haske, Steve (November 16, 2010). "The Near Abysmal Racing Games E'er". GameZone. Archived from the original on November xv, 2011.
  4. ^ a b c d e f Navarro, Alex (Jan 14, 2004). "Big Rigs: Over the Road Racing Review". GameSpot. Archived from the original on October 27, 2013. Retrieved September x, 2017.
  5. ^ "Support". Stellar Stone. 2003. Archived from the original on December six, 2003.
  6. ^ "Visitor". Stellar Stone. Archived from the original on Dec 6, 2003.
  7. ^ a b c d eastward "Q and A with Sergey Titov, CEO of TS Group". yourewinner.com. September 21, 2008. Archived from the original on July 29, 2020. Retrieved July 26, 2020.
  8. ^ Titov, Sergey (March 3, 2000). "Eternity 3D Engine". TS Group Entertainment. Archived from the original on December three, 2003.
  9. ^ "Week of eleven/16/2003". GameSpot. Archived from the original on December 4, 2003.
  10. ^ a b Gerstmann, Jeff; O'Dwyer, Danny; VanOrd, Kevin; Watters, Chris; Mihoerck, Dan; Tay, Erick; Kish, Mary; Shaw, Josh (February 11, 2015). 1 out of x: The Worst Games Ever Reviewed on GameSpot. GameSpot. Event occurs at 2:24–v:03. Archived from the original on March 11, 2015. Retrieved September 10, 2017.
  11. ^ a b c "Big Rigs: Over the Route Racing Critic Reviews for PC". Metacritic. Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  12. ^ McDonell, Jess; Tran, Edmond (November 24, 2014). The Gist – five Cleaved Games That Launched Anyway. GameSpot. Event occurs at 3:18–four:32. Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  13. ^ a b "Flat-Out Worst Game". GameSpot. 2004. Archived from the original on December 29, 2004.
  14. ^ a b c Schreier, Jason (December 19, 2012). "The War Z Mess: Every Crazy Particular Nosotros Know So Far [UPDATE]". Kotaku. Archived from the original on Oct 6, 2019. Retrieved Oct six, 2019.
  15. ^ a b Klepek, Patrick (January ix, 2015). "Lookout Someone Beat One Of The Worst Games Always Fabricated In 3 Minutes". Kotaku. Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  16. ^ Wilson, Iain (May 25, 2013). "The 21 worst games of all time". Reckoner and Video Games. Archived from the original on May 26, 2013.
  17. ^ a b Carlson, Alex (January two, 2014). "How the Worst Game of 2013 Is Actually Better Than Big Rigs". Hardcore Gamer. Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  18. ^ "The 50 worst games of all time: Folio five". GamesRadar+. Baronial nine, 2017. Archived from the original on June 8, 2020. Retrieved July 26, 2020.
  19. ^ Kelly, Andy; Senior, Tom (June 25, 2019). "22 of the worst PC games of all time". PC Gamer. Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  20. ^ Satterfield, Shane (March 23, 2004). "Games You Should Never Buy". G4tv. Archived from the original on April 6, 2005.
  21. ^ Johnson, Stephen (November 12, 2007). "Asset From The Cyberspace". G4tv. Archived from the original on Jan 10, 2013.
  22. ^ McLean, Owen (Apr 12, 2012). "Why Information technology's Okay That GoldenEye Totally Sucks". Kotaku. Archived from the original on October 5, 2019. Retrieved Oct sixteen, 2019.
  23. ^ a b Navarro, Alex (Nov ane, 2004). Frightfully Bad Games. GameSpot. Event occurs at 3:02–3:35. Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  24. ^ Strom, Steven (Baronial 7, 2016). "What I learned playing Metacritic'south all-time worst-scoring PC games". Ars Technica. Archived from the original on September 11, 2016. Retrieved September 10, 2017.
  25. ^ Houghton, David (September 6, 2011). "Good glitches, bad glitches, and why patches are actually the gamer'south enemy". GamesRadar+. Archived from the original on February eight, 2016. Retrieved October 6, 2019.
  26. ^ Navarro, Alex (January 8, 2015). "Alex Did a 'Speedrun' of Big Rigs for Charity". Giant Bomb. Archived from the original on March 11, 2015. Retrieved September x, 2017.

External links [edit]

  • Big Rigs: Over the Road Racing at MobyGames

cherryparl1953.blogspot.com

Source: https://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing

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